Please make sure automatic updates for RPG Maker VX-Ace are enabled if you'd like to have it download automatically. Joined Messages 2 Reaction score 0 First Language English Primarily Uses. *** Note for Steam customers: This update will be added to Steam very shortly. To celebrate this new update, we've got a couple exciting details for those of you who haven't purchased the engine yet! The price for Khas Ultra Ligthing is now permanently reduced to $19.99 - that's 5$ savings over the old price.Īnd from now until March 2nd, you can save an extra 30% off Khas Ultra Lighting in the RPG Maker Web store with the code: gimme-lightĪlthough this is a VX-Ace product, Khas has not forgotten our MV fans! You can grab a free plug-in for MV here: Īs always, we value your feedback! Let us know how you like Khas Ultra Lighting system and don't be afraid to share a screenshot or two. With its easy-to-use format, this engine will help you add depth and interest to your game's environments.įor current pack owners - To grab this free update, simply log into your RPG Maker Web store account and navigate to the purchase that includes Khas Ultra Lighting. If you're not familiar with Khas Ultra Lighting, it's an advanced lighting engine for RPG Maker VX Ace that can be used to enhance your maps and scenes. The price for Khas Ultra Ligthing is now permanently reduced to 19.99 - that's 5 savings over the old price. The update includes script fixes, making this product easier and faster to use than ever. * For RPG Maker *MV* Users, this method should still work.Today, we've got a fantastic new and FREE update for all you Khas Ultra Lighting owners! This is done without using any scripts and with minimal negative impact on game performance (when compared to some of the light effects scripts I've tried). "In this tutorial for RPG Maker VxAce I give an example of how you can make a simple light effect (such as a torch or lantern light effect) appear around the Player character. The commented out sections are what was there originally, and then theres what I changed. Thanks to Marilyn Majeski who posted the following info in the Comments section: "Okay for all you RPG maker MV users, the numbers to subtract from the variables are : 800x and 650y (instead of his 540x and 430y ) That worked just fine!" * For RPG Maker *MV* Users, this method should still work. Or if you feel the performance is still good you may not even need the Wait command. How do i add footsteps on rpg vx ace Thread starter Theclockshow Start date Tags rpg vx ace Theclockshow Villager. But if the number is too much than the light movement may seem too "laggy", so you can experiment with between 1 to 5 for the Wait time I might suggest. This can help to reduce any potential negative performance hit. I also forgot to mention in my video is that you can also experiment with adding in a small Wait time before all the other commands. The following should give an idea of how to do that when required:Ĭheck to see that when you enter a map that does not use the light-effect that you erase the light effect picture For example, if on a map that uses the light effect as outlined in this tutorial, using a Show Picture command and in which I use 90 as the picture number, then when leaving that map and entering a map in which the light-effect is not used, I would be sure to use an Erase Picture (for picture number 90) command. *Note: It looks like I forgot to explain how to turn-off the light effect. This is done without using any scripts and with minimal negative impact on game performance (when compared to some of the light effects scripts I've tried).įrom the following link you can download an unencrypted version of this demo, which you could then open in your VxAce program: In this tutorial for RPG Maker VxAce I give an example of how you can make a simple light effect (such as a torch or lantern light effect) appear around the Player character.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |